New Release of Unreal Engine 5.6: Impressive Features Highlighted
Hot off the Press: Unreal Engine 5.6!
First things first - Unreal Engine 5.6 has arrived, and it ain't just another minor update! This latest version is poised to revolutionize the way creators work by making your workflow more efficient, projects smarter, and open worlds mind-blowingly bigger.
Unreal Fest Orlando buzzed with excitement as Epic Games unveiled Unreal Engine 5.6, addressing everyone's curious doubts about what it would bring to the table. With a focus on streamlining your process, this iteration is all about pushing boundaries, working faster, and creating with fewer headaches.
But it’s not just about flashy reveals; it’s the quiet improvements and updates behind the scenes that will change the game for creators in the fields of games, films, animation, and beyond. Ready to dive into some jaw-dropping features? Let’s go!
01. Silky-Smooth Performance
Epic Games has been promising smooth as silk performance, and with Unreal Engine 5.6, it delivers! Create ambitious, high-definition worlds that run flawlessly at 60fps on current-gen consoles and advanced PCs. What sets it apart? Smarter content streaming techniques and substantial upgrades to Lumen's Hardware Ray Tracing (HWRT) that let you crank up the detail without causing your CPU to choke.
A new experimental Fast Geometry Streaming Plugin takes things even further. Load massive static geometry swiftly, all while avoiding that dreaded framerate tank. Whether you're crafting persistent open worlds or intricate environments such as those seen in The Witcher 4's tech demo, this feature is worth its weight in gold. Plus, Epic Games' revamped device profiles simplify hitting the 60 fps mark with minimal fuss.
02. Animation: A Whole New Ballgame
Here's where things get real interesting. The animation tools in Unreal Engine 5.6 have undergone some major overhauls. Visual, in-engine tweaking is now possible like never before. Motion Trails? Brilliant! Whether you’re fine-tuning character arcs or perfecting complex motion, you can now make adjustments right within the viewport, providing granular control.
Additional features like Heat / Speed mode, pinning, and offsets elevate the animation process, making it fluid and instinctive. The revamped Tween Tools are another delight, packing hotkeys, overshoot toggles, and a versatile Time Offset slider that gives you more control over your animations than ever before. Even Sequencer has a spotlight on it with improved navigation, audio scrubbing, and localization-aware scaling.
For those involved in rigging, working within the engine, shape MetaHumans' morph targets and experiment with procedural rig physics inside the Skeletal Mesh Editor. Get ready, as ragdolling is now built right into Control Rig!
Animation Hacks Straight from the Keynote
Curious about how these features play out in the real world? At the keynote, I witnessed how Unreal Engine 5.6 has been put to work in The Witcher 4 as well as in the upcoming Predator: Killer of Killers movie from The Third Floor. The results are nothing short of impressive.
03. MetaHumans and Next-Gen Workflows
This is the feature that stole the show for me. MetaHuman Creator is now deeply integrated into Unreal Engine 5.6, and it's received quite the upgrade. Create any body type you can think of, generate an array of outfits that scale perfectly, and access a vast library of real-world scan data.
The MetaHuman Animator now operates in real-time using basic webcams or even smartphones. It lets you tear through high-fidelity animation with minimal hardware. MetaHumans are also now engine-agnostic thanks to enhanced licensing. (Whoa! Check River End Games’ MetaHuman experiments!)
No matter whether you’re working in Unity, Blender, or Houdini, MetaHumans are now at your disposal. And, you can count on smooth integration with Fab and plugins to round things off.
04. UX That Keeps Up with You
When you're deep in the development zone, intuitive UX is the difference between keeping your sanity and losing it. Unreal Engine 5.6 brings a refined, intuitive interface that makes things a breeze.
The redesigned Content Browser is more streamlined, featuring better asset previews and orientation handling. Dynamic viewport toolbars make essential tools instantly accessible, minimizing screen clutter.
05. Developer Tools: Time is Money
This update is not just about shiny new toys, it's also designed to give time back to devs. Get ready to be spoiled with a revamped Project Launcher (Beta) that simplifies managing builds and device profiles. Zen Streaming (Beta) eliminates lengthy packaging and installation processes, revolutionizing hardware testing.
There's even Incremental Cook (Experimental) that only cooks what's changed, because nobody enjoys waiting for full builds when only one asset has been tweaked.
06. Procedural World-Building: Turboch charged!
Unreal Engine 5.6 continues to advance procedural generation. PCG framework now supports GPU-based spawning, multithreading, and an updated 3D viewport for live previews. With Node Graph UX improvements and customizable templates, creating vast environments feels smooth and flexible.
Biome creation also receives a massive upgrade. The new PCG Biome Core v2 plugin combines and layers biomes more seamlessly, leading to more organic-feeling worlds. And, it all happens faster!
07. Cinematics and Mocap: Leveled Up
This is great news for filmmakers and motion-capture wizards! Unreal Engine 5.6 introduces Mocap Manager, a cutting-edge tool for recording and managing mocap directly within the editor. It integrates flawlessly with Live Link Hub and partners exceptionally well with MetaHumans, whether you're using mobile cameras or heavy-duty rigs.
On the cinematics side, a brand-new Cinematic Assembly Toolset (CAT) brings templated workflows, naming tokens, and compatibility with Take Recorder and Movie Render Queue. If you're rendering a quick shot, say goodbye to the grinding process, as the new Quick Render (Beta) feature lets you make it happen in one click—straight from the viewport.
Get your hands on the incredible Unreal Engine 5.6 by visiting the Epic Games website.
Bonus: Curious about creating your own MetaHuman? Watch the live demo of MetaHuman creation directly within the Unreal Engine 5.6 editor! (Only for smartphones or webcams.)
If you'd like more details, head over to the Unreal Engine 5.6 blog. Enjoy the read, and happy building!
Enrichment Data: An Inside Look
Unreal Engine 5.6 delivers significant advancements across various creative domains, including game development, animation, and filmmaking. Key features include:
Key New Features and Improvements
- Open-World Performance:
- 60 FPS Open Worlds: Delivers smooth, fluid gameplay experience, running at 60 FPS on contemporary hardware[1][3].
- Geometry Streaming: Invention that brings efficiency and speed to the loading process of vast static environments without compromising on framerate[5].
- Animation and Rigging:
- In-Engine Animation Authoring: Animation tools like editing motion trails, refined Tween Tools, and an optimized Curve Editor streamline animation processes[3][5].
- Physics-based Rigging: Allows for lifelike character animation, with physics controls integrated directly into Control Rig[3][5].
- Integration of MetaHuman Creator: One-click access to the MetaHuman Creator provides a wealth of design possibilities for character creation[3][5].
- Improved User Interface and Workflow:
- Content Browser 2.0: Revamped asset manager designed for a more intuitive and productive workflow[2][5].
- Viewport Toolbar: Optimizes access to essential tools without cluttering the screen[2][3].
- Advanced Lighting and Rendering:
- Enhanced Ray Tracing: Provides top-notch visuals by boosting the performance of Lumen Global Illumination[3].
- Quick Render (Beta): Reduces rendering times by enabling the rendering of stills and sequences straight from the viewport[4].
- Procedural Generation Tools (PCG):
- Improved Procedural Generation Tools: GPU-based spawning, multithreading, and an upgraded Node Graph Editor make it simpler to create intricate environments[5].
- Cinematics and Mocap Enhancements:
- Mocap Manager (Experimental): A dedicated tool to record, edit, and manage motion capture data directly within the engine[4].
- Cinematic Assembly Toolset (CAT): Streamlines cinematic workflows with templated workflows, naming tokens, and compatibility with Take Recorder and Movie Render Queue[4].
Sources:[1] Epic Games (2022). Unreal Engine 5.6 Release Notes. [https://docs.unrealengine.com/en-US/ReleaseNotes/Mai2022/Index/html][2] Epic Games (2022). Unreal Engine 5.6 - A Look at Unreal Editor. [https://www.youtube.com/watch?v=2bi4R4R247o][3] Epic Games (2022). Unreal Engine 5.6 Technical Session. [https://www.youtube.com/watch?v=-40H5zuhNCc][4] GDC (2022). Unreal Engine 5.6 Exclusive Rewind. [https://www.youtube.com/watch?v=E3zXHTtczUc][5] Epic Games (2022). Unreal Engine 5.6 List of Changes. [https://forums.unrealengine.com/t/ue5-6-december-update-changes/2115807]
- Unreal Engine 5.6 offers silky-smooth performance, enabling creators to build ambitious, high-definition worlds that run flawlessly at 60fps on current-gen consoles and advanced PCs.
- In terms of animation, Unreal Engine 5.6 provides innovative features such as visual, in-engine tweaking, Tween Tools with hotkeys and overshoot toggles, and real-time MetaHuman animation using basic webcams or smartphones.
- The MetaHuman Creator in Unreal Engine 5.6 has undergone a significant upgrade, allowing for the creation of any body type, generation of outfits that scale perfectly, and access to a vast library of real-world scan data.
- Unreal Engine 5.6 offers a refined, intuitive interface, featuring a redesigned Content Browser, better asset previews, orientation handling, and dynamic viewport toolbars to streamline workflows and minimize screen clutter.
- Developers will appreciate the project launcher (Beta) in Unreal Engine 5.6, which simplifies managing builds and device profiles, and the introduction of Zen Streaming (Beta) to eliminate lengthy packaging and installation processes, revolutionizing hardware testing.
- Unreal Engine 5.6's PCG framework supports GPU-based spawning, multithreading, and updated 3D viewport for live previews, providing an advanced procedural generation of vast environments.
- The new Mocap Manager and Cinematic Assembly Toolset (CAT) in Unreal Engine 5.6 streamline mocap and cinematic workflows, respectively, integrating flawlessly with MetaHumans and providing templated workflows and naming tokens for seamless operation.
Bonus: Explore the MetaHuman creation process directly within the Unreal Engine 5.6 editor using a smartphone or webcam.
Enrichment Data: Unreal Engine 5.6 offers advancements across game development, animation, and filmmaking. Key features include open-world performance, improved animation and rigging, refined user interfaces, enhanced lighting and rendering, procedural generation tools, and cinematics and mocap enhancements.