Ubisoft discusses the creation of more user-friendly tools: A discussion including talk and questioning period with David Lightbown
On December 14, game development enthusiasts and professionals alike are invited to attend a free event, "How Ubisoft Builds Tools that Are More Intuitive," presented by David Lightbown. This one-hour presentation will be live-streamed and will include a Q&A session for audience members to engage directly with the speaker.
David Lightbown, a 20-year industry veteran and the User Experience Director for Ubisoft Montreal, will be the featured speaker. Known for his expertise in game development tool design, Lightbown emphasizes usability and intuitive interface design for complex tools used in game creation. He is an Autodesk Master Award recipient and the author of "Designing the User Experience of Game Development Tools."
In this talk, Lightbown will focus on concepts and techniques aimed at making game development tools more intuitive for users. The presentation will give an insight into the psychology of effective tools UX and will discuss how to create and maintain game development tool UX patterns for problem-solving in a studio or user context.
Miikka Luotio, Director of Business Development of EuropeXsolla, will also be speaking at the event. The presentation will be available on-demand for those who are unable to attend live.
Whether you're a seasoned developer or just starting out, this event promises to provide valuable insights into improving the user experience of game development tools. Don't miss out on this opportunity to learn from an industry veteran and connect with other game development enthusiasts. Register for the event using the provided link to secure your spot.
David Lightbown, an industry veteran known for his expertise in game development tool design, will discuss concepts and techniques using artificial-intelligence and technology to create more intuitive gadgets for game development tools. Attendees can expect to gain insights into effective tool UX design psychology and the maintenance of game development tool UX patterns to solve problems in a studio or user context.